![I've listened to your feedback and revised the visual FoV comparison. Let me know what you think! : r/virtualreality I've listened to your feedback and revised the visual FoV comparison. Let me know what you think! : r/virtualreality](https://preview.redd.it/1ynoxu2j9hc81.png?auto=webp&s=2e0781c5a5500c1e935e468c89bbf29e3d489750)
I've listened to your feedback and revised the visual FoV comparison. Let me know what you think! : r/virtualreality
![I made a picture of the Oculus Rifts FOV compared to the human eye. Rift Owners, is this accurate? : r/oculus I made a picture of the Oculus Rifts FOV compared to the human eye. Rift Owners, is this accurate? : r/oculus](https://external-preview.redd.it/KobNH77Ec8Qe8KyvKvuwfAXc81Ejbuw7s11d6fjaaOQ.png?auto=webp&s=7948b6b6b1f99537811e9a85f84cc35f6184ceec)
I made a picture of the Oculus Rifts FOV compared to the human eye. Rift Owners, is this accurate? : r/oculus
![Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Virtual Reality (VR) - Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Virtual Reality (VR) -](https://forums.flightsimulator.com/uploads/default/original/3X/a/f/af10e161e94a364d5dd4839a243ea5f18b448308.jpeg)
Reducing FOV for performance, +40-100% fps, playable at 36fps without scaling with mid end card and quest 2 via link, does not really reduce FOV on device - Virtual Reality (VR) -
![Oculus Rift Open Source Virtual Reality Field of view Leap Motion, others, angle, glasses, htc Vive png | PNGWing Oculus Rift Open Source Virtual Reality Field of view Leap Motion, others, angle, glasses, htc Vive png | PNGWing](https://w7.pngwing.com/pngs/599/902/png-transparent-oculus-rift-open-source-virtual-reality-field-of-view-leap-motion-others-miscellaneous-angle-glasses.png)